The Haven Tycoon Wiki:Changelogs/Version 6

Welcome to our first update after being put on the RTHRO sort, the consumables update!



Link: https://www.roblox.com/games/4626053871/The-Haven-Tycoon-REMASTERED?refPageId=23e1bae8-e791-41c0-b91d-7d2d17bf1135

New Stuff


 * Consumables! These are brand new items that can give you limited time boosts such as more damage, cash + a whole lot more. There are currently only 11, however I plan to add more soon. They can be gotten through purchasing consumable boxes for robux or gems and through killing enemies!
 * New limited time pack! This is our very first pack! Sold for 400 robux this pack gives one of every consumable in the game and can be purchased multiple times. This pack will be going off sale sometime in march so get it quick!
 * Critical attacks! Attacks from both enemies and players have a chance to become critical which will double the damage dealt. Currently the only way to boost these stats is through consumables or the new combat mining pack!

Changes


 * Item heathbars! Items now have health bars so you can see what health a item is at.
 * Various visual changes.
 * Central Dropper Script! Droppers will now all drop at the same time and this should reduce lag further + allow for easier fixes to bugs in the future! Some drops will now run on a new physics system which is WAY less labour intensive. Currently only the first floor has this change as it takes time to port old mines over to this new system. I will be adding the others mines very soon.
 * Reworked tutorial! I have reworked the tutorial to get the more important info out first, arrows have also been added to better guide players.
 * New perks for packs! Executive now gets 1.25x cash from their base and premium now gets 1 walkspeed for each box collected, however both have risen in price.
 * Combat Mining Changes! Combat Mining now offers 5% critical chance and 25% critical damage, however the price has risen from 950 gems to 1050 gems.
 * Chat is now closable.
 * Sprinting has been added!
 * Various buffs and nerfs.
 * Added zombie counter in the middle of the map when zombies spawn + arrows to remaining enemies.
 * Bug fixes galor.
 * Background changes to make things easier for future updates.
 * Lag fixes.

Thank you all for sticking with me during the bumpy first few days on the RTHRO sort! For a limited time use code “Consumable” for a common consumable box!

If you see any bugs please dont hesitate to message me on twitter, you may get a reward!

Follow me on twitter @OutlookG_ if you have not and join our community!

Next update will be a content update. (New consumbales and new items + more??) The one after that will be our very first event! (Hint: Im irish.)